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It’s all fun and games until someone loses an eye

13th April 2013

Tabletop war games are all about imagination. Few a few short hours you get immersed in the lives of the tiny figures before you, playing god and dictating fate by the whimsy of the dice. You don’t need a lot of money, in fact i’ve played games using chess pieces for figures and CDs for scenery and it was a hoot. But, the right scenery can give your games an extra dimension and more importantly, make them more fun.

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Use your resources to make high walls. Go on… no-one’s looking.

Depending on the type of game you want to play your scenery needs to be versatile. With some games you will want to make a layout that covers a large area. Other times you will want a setup with a small footprint but a high number of levels. Our new line lets you do both.

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Shooting enemies from above – unsporting but hilarious 🙂

Most gamers will use the set for internal spaces such as underground bunkers, bases, and the interiors of spaceships. That needs quite a few alternate setups. For example, spaceships can have a number of small rooms or large open areas linked by several narrow corridors.

battlesystems-prototype-19

Multi-levels come as standard.

If you keep everything to a single level you can cover a surprisingly large area. Or, if you’re into multi-level games such as Infinity or Necromunda you can pile all your resources into building upwards, the area will be the same but it’ll be in three dimensional space.

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And there goes the eye.

My personal preference is to have a single level embedded with ‘towers’ and criss-crossed with gantries, ideal for shooting the suckers on the ground floor; partly for the fun of it but also ‘cos it’s a visual eye party. Because our system is modular you can pretty much do what you want. Extra points for inventiveness.

Click on the image below to view a simple animation showing how you can build up from a single level.

Level up

Don’t be intimidated by our towering erections! Just start small and build up 🙂

Anyway, that’s enough fun. Next blog we’ll go for a few closeups, maybe highlight individual components. Until then happy gaming 🙂

By the way, all of the figures seen in this blog were supplied by the lovely chaps at Mantic Games and painted by Rich at Sabre Minatures.

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