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It’s all fun and games until someone loses an eye

13th April 2013

Tabletop war games are all about imagination. Few a few short hours you get immersed in the lives of the tiny figures before you, playing god and dictating fate by the whimsy of the dice. You don’t need a lot of money, in fact i’ve played games using chess pieces for figures and CDs for scenery and it was a hoot. But, the right scenery can give your games an extra dimension and more importantly, make them more fun.


Use your resources to make high walls. Go on… no-one’s looking.

Depending on the type of game you want to play your scenery needs to be versatile. With some games you will want to make a layout that covers a large area. Other times you will want a setup with a small footprint but a high number of levels. Our new line lets you do both.


Shooting enemies from above – unsporting but hilarious 🙂

Most gamers will use the set for internal spaces such as underground bunkers, bases, and the interiors of spaceships. That needs quite a few alternate setups. For example, spaceships can have a number of small rooms or large open areas linked by several narrow corridors.


Multi-levels come as standard.

If you keep everything to a single level you can cover a surprisingly large area. Or, if you’re into multi-level games such as Infinity or Necromunda you can pile all your resources into building upwards, the area will be the same but it’ll be in three dimensional space.


And there goes the eye.

My personal preference is to have a single level embedded with ‘towers’ and criss-crossed with gantries, ideal for shooting the suckers on the ground floor; partly for the fun of it but also ‘cos it’s a visual eye party. Because our system is modular you can pretty much do what you want. Extra points for inventiveness.

Click on the image below to view a simple animation showing how you can build up from a single level.

Level up

Don’t be intimidated by our towering erections! Just start small and build up 🙂

Anyway, that’s enough fun. Next blog we’ll go for a few closeups, maybe highlight individual components. Until then happy gaming 🙂

By the way, all of the figures seen in this blog were supplied by the lovely chaps at Mantic Games and painted by Rich at Sabre Minatures.


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