

With the release of our Deluxe Rulebook, we wanted to give you a quick overview of everything you can expect to find within its pages. This beautiful hardback edition is double the size of the standard rulebook that comes with the starter set, providing quick access to a wealth of information about the world of Maladum.

No more flicking through several books
Alongside the core rules, which include information on general gameplay, how magic works, how to use NPCs, and much more, we’ve packed these pages with resources for creating your own campaigns and even running Maladum as a GM or DM. It also includes content from the rulebooks accompanying all the expansions for Maladum, bringing together all the spells, skills, and abilities into one place. No more sifting through a small library to figure out how to use content from each expansion, everything is now at your fingertips.
The book includes sections on crafting, side quests and character creation introduced through Of Ale and Adventure, Companions from Forbidden Creed, and the extra terrain featured in the Beyond the Vaults expansion.


Advanced Rules for Maladum
The Advanced Rules section offers new ways to customise your games and make them as immersive as you like. This includes options such as permanently ‘un-aliving’ your character during play. We appreciate that not everyone wants rules like this, which is why they’re there as an option. One of our favourites is the makeshift weapons rule – effectively this means if something isn’t nailed down, you can probably kill someone with it! From the start, Maladum was designed as a sandbox system, so if there’s something you want to do, you probably can. The Advanced Rules section is full of examples that you can build upon to customise your games.


“Looks like things are heating up!”
Lore and Character Artwork for Maladum
Enjoy delving into the details as much as the dungeons? The book also features a deep dive into the lore behind the adventurers, wandering beasts, adversaries, and the world of Mesa, including the Kingdom of Enveron. All this is beautifully wrapped up with stunning character artwork, including the Ascendant—whom Colin aptly referred to in his recent update as the ‘Fluffy Mummy Guy.’




Creating Quests and Campaigns
The creative “anything goes” approach also applies to games, not just how you build up our terrain. So if there’s a story you want to tell you don’t have to limit yourself to our pre-written quests. Feel free to get creative – design your own maps, set your own objectives, and choose from the selection of equipment, Event Cards and NPCs available. The Deluxe Rulebook includes guidelines for how to do this.
Can I use other terrain when playing Maladum?
Yes. Maladum was designed to work with all manner of terrain, and there are alternative rules for measuring movement for when your terrain doesn’t have a printed grid. It’s worth noting you’re also not limited to an underground setting either – with a few upgrades the Dungeon set can easily be built as exterior ruins open to the elements.
Once you’ve ventured outside you can then make use of the wider Battle Systems terrain range, or indeed any other terrain in your collection.


We won’t lie, it’s been a challenge writing this blog post without giving too much away. But what we can definitely say is this: if you enjoy cool game mechanics, running exciting scenarios for your friends, diving into rich lore, and owning a book that stands out on your bookshelf, this is one you won’t want to miss.
Until next time, happy gaming!
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