“The world is not as it was. The ancient magics stir within the earth, and their return heralds a new age of opportunity for those bold enough to seize upon such glorious times…” and for those brave enough and willing to travel to the Dungeons of Enveron, you should know a little about the party you travel with.
BEREN THEMIS
HUMAN MALE, AGE 54
Beren is a Maladaar who styles himself after the druids of old by following an ancient and forgotten religion. This has made him a loner who has long since given up trying to convert people to his faith and has resigned himself to being the only practitioner. He has an affinity with nature and is able to control it to a degree, even without magical tools. His staff is tipped with a small jewel which helps him concentrate his own magical powers, and to store energy for more complex spells. Although he was born with average levels of Maladum, long years of study and practice have made him a powerful spellcaster.
CALLAN HAYWOOD
HUMAN MALE, AGE 24
Callan is a Kelthion Outlander, part of a renowned nomadic tribe that have wandered the kingdoms for hundreds of years. Their relationship to their home kingdom of Kel is tenuous but remains loyal, the Outlanders retaining their customs and language from
generations ago. Although the Kelthions are fierce close quarter fighters they are not overtly aggressive, even considered learned and progressive for the age. Callan is a ‘gatherer’, which is akin to a Ranger but not guild affiliated, he has been trained to survive in the wild and bring back knowledge ‘untainted’ by academic learning. Although loyal to his tribe he has found the outside influence of other Adventurers has made him doubt his calling.
GREET
GROBBLER FEMALE, AGE 16
Small and skinny but extremely strong, Greet is able to carry a large amount of loot and paraphernalia. She is a borderline rogue who won’t go out of her way to find trouble but neither will she avoid it. She is smart but also devious and will not hesitate to steal anything that comes her way. Grobblers are not evil by nature but are generally regarded as untrustworthy. Rumours that wild Grobblers eat Adventurers still plague city-born Grobblers!
GROGMAR OF THE GREY
ORMEN MALE, AGE 53
Grogmar grew up in a small village where his strength of arm and gregarious nature were far more important than his species. When he came of age he travelled to the far-off cities of his childhood dreams to discover city-folk weren’t so welcoming of his kind. Dissatisfied with the second-rate status accorded him he travelled the whole of Enveron stopping only to work as a seasonal farmhand or occasionally as a mercenary in a local dispute. The life of an Adventurer was a natural step for him, and he is never happier than when cleaving monsters in deserted tombs or drinking his hard fought proceeds away in seedy taverns. Grogmar has no thoughts for the future, taking each day as it comes and enjoying the surprises that his life affords.
NERINDA PASHA
HUMAN FEMALE, AGE 27
Nerinda specialises in political assassinations and has discretely toppled several tyrants over the years. She likes to think that in some way she has helped promote stability in the kingdoms of Enveron, but when that rings hollow she takes comfort in the substantial pay. She is a master of both the singlehanded sword and the twin curved swords. She also carries a flintlock pistol, a rare and expensive gift from a grateful client. What sets her apart from a typical mercenary is her inventiveness. Although well-armed she is not above using alternative means, such as poisoning or pushing someone down a staircase, to achieve her goal. Although discretion is part of her trade she has become too well known in certain high-powered circles and has chosen the life of an Adventurer until the unwanted attention dies down.
SYRIO FEL ’RUN
ELD MALE, AGE 27
Surly, irritable and quick to anger, Syrio is what many would consider a typical Eld.
However, most Eld encountered outside of their tribe are exiles or criminals, whereas
Syrio is a loner who chose to leave his tribe and wander Enveron. He will willingly join a group of mercenaries or Adventurers in the short term but exposure to other people will strain his loyalty. If a group fares badly or is poorly led he will not hesitate to leave. He is an excellent marksman and is particularly skilled with the bow.
MORANNA HUNTSMAN
HUMAN FEMALE, AGE 23
Moranna is a Maladaar with a high potential for magic, but she can be lazy and mischievous and the results can be erratic. She has a casual regard towards other people’s property and will tend towards the quickest and easiest solution in any given
moment. Her weapon of choice is a Plethrum, a staff with a blade at one end and an Athlum, a magical light emitting stone, at the other.
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